Great games for holiday giving

December 20, 2011
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Running out of gift ideas?

With so much media attention focused on the flash of video games, I like to take the pre-holiday opportunity to remind you that there are great new games out there that don't require a remote control or a screen. Each takes less than an hour to play.

Some have crossed into the mainstream through Barnes & Noble and other chain stores, but your best bet is to call your local specialty game store such as Game Preserve or Gamerz.

Warning: These games tend to have side effects. Specifically, you may find yourself actually spending more face-to-face time with your friends and family.

Ranking (Rio Grande Games). Ignore the juvenile packaging and the 13+ age recommendation. Ranking  is a terrific, easy-to-learn game for the whole family similar to Apples to Apples but with an added twist. Each player secretly picks from his or her tiles the one that best fits that rounds category. Two random tiles are mixed into the bunch, which are shuffled, revealed, and lined up. Players take turns picking two tiles and deciding which fits better into the category and which doesn't. The first is moved up a rank, the second moved down. The higher your tile goes, the more points you score. Easy enough? Well, it gets tricky because players also try to guess whose tile belongs to who. And correct guesses mean less points. Thus, you try to get your tile high in the ranking without having anyone know that it's yours. Each game takes about a half an hour. Details here.

Ticket to Ride andTicket to Ride Asia(Days of Wonder). One of the smartest things game designers are doing these days is finding ways to expand their hits. I'm not talking about endless variations on Monopoly, where the rules are pretty much the same except for name changes. I'm talking about expansions that allows for new and different play. This can be challenging for those new to these games, since these expansions aren't playable without the basic game. For example, Ticket to Ride is an outstanding game in which players try to complete train routes around the U.S. while blocking the routes of others. The success of the game has spawned a wide range of sequels, spin-offs, and expansions, the latest of which, Ticket to Ride Asia features a double-sided board, making it two expansions in one. One of these has special rules for team play, which can get particularly fun or vicious depending on the temperaments of your game pals. Details on Ticket to Ride here and Ticket to Ride Asia here .

 Dominion and Dominion: Hinterlands (Rio Grande Games). At first, Dominion may look like a collector card game a la Magic; The Gathering. But it’s actually a quick-to-pick-up, self-contained game in which players try to acquire as much land as possible. There are decisions to be made at every turn and every decision you make impacts future moves. Too much land too early gets in the way. Wait too long and you may be too late to acquire enough to win. One of the many factors that add a “let’s play one more,” addictive element to Dominion is that the basic set and its numerous expansions each include more types of cards than are used in a single game. The ten options you have in your first game could be very different than the ten you use in the next. Each game takes about a half hour and each expansion set, including the recent Dominion: Hinterlands, adds its own flavor to the game. Expansion cards card be mixed in to the basic set for even more variations. Details here.

And then there’s the word game Dabble, the strategy game Got ‘Em!, and more that I wrote about in my August Best of GenCon column. Find it here.

And tune in to Fox 59’s morning news on Thursday, Dec. 22, when I’ll be talking games during my regular A&E segment.

So do you have a favorite recent game or old favorite to recommend? Chime in below.

 

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  • Settlers!
    How about Settlers of Catan? It's a great strategy game that is different every time you play. You can also get the extension and add different kinds of terrain bringing in even more strategic fun!
  • Blocks Rock!
    We are an Indianapolis-based company with an educational, competitive game called Blocks Rock! Made by kids, played by kids. Middle-school children invented the game, high school entrepreneurs handled the production and marketing. Grandparents love playing this game with their grandchildren.
  • Time's Up
    I only played this game once and had a great time so it is under the tree this year for may family.

    Maybe it was just the players, but we had a great time going through the motions and confusions (eg. painters: Picasso vs. Michelangelo)

    You guess famous people first with whatever clues, then with one word clues, then with just gestures. Very entertaining.
  • Sorry!
    Sorry is my favorite board game. I still have my original one. It's over 25 years old now. In Wal-Mart after Thanksgiving, I noticed there is a new version of Sorry! called Sorry Spin. For the $6.88 price, I couldn't resist. I haven't opened it yet, but we are planning to try it out this weekend. Hope it's as good as the first.
  • The game of Things
    This game is my absolute favorite. We play it among our friends every weekend and it always results in serious hiliarity. You turn over a card that might say something like "Things you should never say to a cop" Everyone writes down an answer and you put them in the middle. One person reads the answers and everyone has a chance to guess who wrote what. Best. Game. Ever!

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  1. How much you wanna bet, that 70% of the jobs created there (after construction) are minimum wage? And Harvey is correct, the vast majority of residents in this project will drive to their jobs, and to think otherwise, is like Harvey says, a pipe dream. Someone working at a restaurant or retail store will not be able to afford living there. What ever happened to people who wanted to build buildings, paying for it themselves? Not a fan of these tax deals.

  2. Uh, no GeorgeP. The project is supposed to bring on 1,000 jobs and those people along with the people that will be living in the new residential will be driving to their jobs. The walkable stuff is a pipe dream. Besides, walkable is defined as having all daily necessities within 1/2 mile. That's not the case here. Never will be.

  3. Brad is on to something there. The merger of the Formula E and IndyCar Series would give IndyCar access to International markets and Formula E access the Indianapolis 500, not to mention some other events in the USA. Maybe after 2016 but before the new Dallara is rolled out for 2018. This give IndyCar two more seasons to run the DW12 and Formula E to get charged up, pun intended. Then shock the racing world, pun intended, but making the 101st Indianapolis 500 a stellar, groundbreaking event: The first all-electric Indy 500, and use that platform to promote the future of the sport.

  4. No, HarveyF, the exact opposite. Greater density and closeness to retail and everyday necessities reduces traffic. When one has to drive miles for necessities, all those cars are on the roads for many miles. When reasonable density is built, low rise in this case, in the middle of a thriving retail area, one has to drive far less, actually reducing the number of cars on the road.

  5. The Indy Star announced today the appointment of a new Beverage Reporter! So instead of insightful reports on Indy pro sports and Indiana college teams, you now get to read stories about the 432nd new brewery open or some obscure Hoosier winery winning a county fair blue ribbon. Yep, that's the coverage we Star readers crave. Not.

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