Canadian firm buys former Fundex HQ for $3.7M
Dalfen American Corp. of Montreal acquired the 110,000-square-foot building in an auction Wednesday following the bankruptcy of the Plainfield-based game maker.
Dalfen American Corp. of Montreal acquired the 110,000-square-foot building in an auction Wednesday following the bankruptcy of the Plainfield-based game maker.
One of the last remnants of the bankrupt game maker and distributor is set to be sold at auction next month. The parent of the company that makes the iconic Slinky bought Fundex in December.
Private equity firm Propel Equity Partners is acquiring Fundex following a court-ordered auction in which a surprise bidder surfaced, driving up the price of the company.
Plainfield-based Fundex Games Ltd., which filed for bankruptcy protection in September, said Poof-Slinky Inc. is the only potential purchaser that has shown interest in acquiring the company’s assets.
The nightmare that culminated with the Plainfield-based company’s recent Chapter 11 bankruptcy filing began in the depths of the financial crisis, when the company’s lender yanked its more-than-$10-million line of credit.
The once high-flying Fundex is seeking to reorganize under the protection of bankruptcy as the lawsuits against the Plainfield-based company continue to pile up. Fundex lists assets of nearly $1.5 million and liabilities of $8.9 million.
Fundex Games Ltd. has given up its rights to the game Chronology to settle a suit brought last March by local inventor Jane Ruemmele.
The inventor of the world's second-best-selling card game has settled a lawsuit with Fundex Games, the Plainfield company that markets and distributes Phase 10.
A local lawyer who created the game “Chronology” alleges breach of contract, trademark infringement, use of a counterfeit
mark, unfair competition, copyright infringement, trademark dilution and forgery.
Fundex’s Oct. 10 acquisition of the Great American Puzzle Factory keeps the Indianapolis-based game and toy company firmly
planted in the tried and true, even as it experiments with the burgeoning mobile-game market.